January 2021 Development Update

What have we been working on?

Last month we did a complete overhaul on the disease generation because the amount of disease variations was becoming overwhelming. You can read more about our overhaul in the December 2020 blog (WARNING: I did math). This month, we continued working on this overhaul by integrating it into the game’s main framework and mechanics.

A couple of months ago, we posted a dev updated about adding dialog options, schedules, and AI to the citizens in the world of Doctor Necrosis, which was a massive step in the right direction. Last time we updated on this we just had 4 citizens partially configured. This month we did a lot more work on the mechanics of the game by adding an additional 23 main storyline citizens! We say “main storyline” because we also plan to add additional NPCs that function as starting points for side quests. During this update, we added 23 citizens, including adding dialog options, random small talk, job mechanics, interactions, and schedules based on the day of the week, weather, and time of day.

What’s Next?

We will continue building out the quest and disease generation and building out the citizens, so we have at least 30 central story citizens and additional background NPCs that will have mini-quests. Adding all of these citizens includes creating schedules, generating quests, crafting storylines, and writing dialog for each one.

We plan for an alpha release by the end of Q1 2021, and we will be releasing updates throughout the entire development process and posting gameplay videos whenever possible.

 

 

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