Before we begin showcasing what the Doctor Necrosis team has been working on over the past month, we want to thank everyone for their support so far. Over the past month, we have been bombarded with support and interest. We are so excited and happy about all the support and encouragement we received from the community!
What have we been working on?
We have been working on a lot of mechanics for Doctor Necrosis to make sure everything functions as it should, and we have been doing a lot of research about various items that have supposed medicinal uses to make sure the game is historically correct. Like did you know they use to grind up human bones to cure epilepsy? If you didn’t, you do now.
Animals and Pets
During our testing of animals and pets, we noticed one thing they had in common, their AI/decision making system wasn’t great. We have fully overhauled the entire pathfinding and decision making system for all the animals and pets in the world of Doctor Necrosis. Pets do a better job of keeping up and following you around, and animals, monsters, and insects are starting to create more complex decisions based on their environment and the doctor’s actions. We have finalized the loot system during the rebuild of the pathfinding system when animals and monsters are killed. Every mob will have its own loot that can be picked up and used during crafting.

What’s Next?
There’s still much work to be done on Doctor Necrosis, but we plan for an alpha release by the end of 2020 or Q1 of 2021.
We will be releasing updates throughout the entire development process and posting gameplay videos whenever possible.
Chat with our team and stay updated with the development of Doctor Necrosis on social media: